Stats & Skills

Stats
There are 5 different stats in the game. Vitality, Will, Strength, Determination and Agility. Each stat has great impact on your gameplay, but some can be less effective on early game.

Stats are limited until level 150. Which is max level for first playthrough. You have to determine 30 levels of your stat limits when creating a character. That is not really important for early game but in mid-game and late game, you may have regrets and eventually consider creating a new character with different stat tree.

Vitality : Vitality grants you physical defense and health points. It increases polynomially, so if you have low or 30 or less capped vitality, you won't be able to benefit from it. Vitality is 40 on Knight by default, you can increase it to max. of 50 by spending 1 limit point while creating a character. Great stat for tank builds when maxed out.

Will : Will grants you spirit, spiritual defense and some spiritual damage. Will increases linearly so it is useful in any moment of the gameplay. Skills have different physical and spiritual damage tendencies, if you have high will, skills that rely on spirit will hit significantly higher than usual.

Strength : Strength grants you overall damage and increases linearly on skills, polynomially on regular attacks. Really useful for late-game regular attack builds, but still great stat to increase your skill damages too. Unfortunately, if a skill relies on spiritual damage, strength will have minor impact on the output damage. Still, strength has effect on any kind of attack.

Determination : Determination grants you haste and hitrate. Haste means less skill cooldowns, which results in higher damage per second. Monsters do not dodge attacks, so hitrate is useless side of determination on PvE. But on PvP, high determination's hitrate ignores high agility's dodge chance. Determination increases linearly on haste but polynomially on hitrate.

Agility : Agility grants you dodge chance, movement speed and less regular attack cooldowns. Agility increases linearly on movement speed and less regular attack cooldowns but polynomially on dodge change. So, if you want to be serious about dodging attacks, max. this out. On character creation, Rogue can spend 1 limit point on agility to max. it's limit. Dodge tanks are real but only against enemies with low determination.

Skills
There are 2 types of skills, active and passive. Active skills should be manually used by player and require spirit to cast, they have cooldowns depending on skill level. Passive skills are always on and their effects increase or decrease depending on player's occasional status.

Knight
Knight Skills List

Swordsman
Swordsman Skills List

Rogue
Rogue Skills List

Passive Skills
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